Year 10 'Fit for Life'
Mrs Smith and Mrs Lyddon’s class have been doing “for for life” this week they have enjoyed toning their core, as well as having fun, using the large weighted hula hoops. Some of the girls have been able to replicate some fancy tricks with the hoops as well. The girls enjoyed this so much they insisted on an additional hula hooping lesson! This week Mrs Lyddon will be incorporating the hula hoops into her circuits, along with the introduction of dynobands!
Bletchley Park
On Friday the 18th of October, a group of Year 10 students had the opportunity to visit The National Museum of Computing in Bletchley Park (the principal centre of Allied code-breaking during the Second World War).
Upon our arrival to Bletchley Park, we were given a brief introduction to the History of Computing. In this session, we were introduced to some of the first storage (e.g. magnetic tapes, floppy disks…) and electronic (e.g. first phones, typewriters…) devices. We then discussed how those devices evolved into the devices we use nowadays and what visible changes we could see.
As soon as we finished, the class was separated into two groups and the first tour of the museum begun. The first exhibit we were shown was the German Enigma machine (a machine used by the Germans to encrypt their messages- after being set up (the settings for the machine changed at midnight every day), the machine would encrypt every letter as any other letter) and a replica of the Turing-Welchman Bombe (the machine- designed and operated at Bletchely Park- used to decrypt the majority of intercepted German messages). The next exhibit was from the same time period as the Enigma and the Bombe. The Lorenz machine was built so Hitler would have an even more secure code to use for messages sent to and from his generals in the front lines. Kept in the same room was the Lorenz machine’s counterpart: The Colossus. The Colossus was built by Thomas H. Flowers to decrypt the Lorenz Machine Code. Next was the WITCH (the 15th computer built but the oldest surviving in the world) and a rebuild of the EDSAC built by a team of volunteers using the original blueprints. The next room featured some of the first computers held in people’s homes. The Elliot 803 (which was selling for £3 million) was one such computer. Another personal computer housed here is the ICH 2966 (which is about the size of a small room). The last personal computer in this room was the Elliot 903 (an improved version of the Elliot 803). At the end of our tour, we took a look at the first gaming machines (e.g. Commodore PET…) as well as early Portable Computers (e.g. the TOSHIBA T5200/100 – which weighed about 10kg; or the Apple Macintosh Power Book 170…). Then, we got a chance to try gaming on different devices (e.g. Atari…) held at the museum.


After lunch, it was time for us to engage in some hands-on activities. We did two different sessions: one on coding and one on AI. In the coding session, we had the chance to use the BBC Microbyte to encode a game of Snake using Basic. After we finished writing out the code, we then got to run the program and test our game. For the ones who took a liking to coding (or wanted to make their game more interesting), extra code was available to modify your game. The second session focused on Artificial Intelligence, or rather on whether it is possible for a machine to ever be emotionally intelligent enough to convince a human that they are interacting with another person rather than with a machine.



After a short discussion about our views and predictions on the advancement of Computing, we were introduced to our first activity- The Turing Test. In pairs, we sat at a Computer. We were then connected unto a network that would either pair us with another person in the room or with a computer. After that, a countdown started and through having a conversation, we had to determine whether we were talking to a person or a computer. This tied perfectly into the second part of the session: Chatbots. When we finished the Turing Test, we then had the chance to dissect the machines that some of us had been talking to. In pairs, we read through and altered the code of a Chatbot.
The trip was, overall, an amazing experience and gave many of us a chance to gain a deeper understanding of the history of Computing.